WORLD BIBLE
Campaigns, actors, lore and quests that link to one another, alongside the full SRD and whatever homebrew you have written yourself.
Building worlds worth getting lost in
Where Lore Becomes Legend
Campaigns, characters, lore and quests in one place, so the world you built six months ago is still to hand when the party walks back into it. Prep in Workshop, then switch to Table and run the session from the same screen.
Campaigns, actors, lore and quests that link to one another, alongside the full SRD and whatever homebrew you have written yourself.
Two modes, because prep and play are different jobs. Build the world in one; on game day switch to the other and run full combat tracking beside your live notes.
Players can join a live session from their phones. No app, no account. They claim their character and keep notes of their own.
Descend to Your Fate
A dungeon delve in your pocket. Every room is a handful of dice and a few simple questions. What do you fight? What do you leave? What do you gamble on? Then the one that decides everything, go deeper, or climb out with what you are carrying? Loot only counts if you make it back up.
Use your dice against monsters, traps, chests and shrines. Spend where it counts; anything you overspend is gone. Knowing what to spend could save your life down there.
One resource. Torches light the room, pay for rerolls, and eventually flicker out. In darkness the cards turn face down and the dungeon stops telling you what is ahead.
Bank your gold between runs and spend it on bigger dice, more torches, a stiff drink before you descend. Death costs you the run, never your progress.
In development for iPhone and iPad. No ads, no in-app purchases, no tracking: just the dungeon and your nerve.
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